Some campaign level battle simulation systems require fundamental data acquired from the entity - level human - in - loop combat simulation.
战役级作战仿真有时需要实体级人在回路作战仿真提供某些基础数据.
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On this condition, the application countermeasures of using component reuse in the battle simulation were studied.
最后在此基础上, 结合作战仿真软件开发中存在的不足,研究了构件复用在作战仿真中的应用对策.
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